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This can lead to confusion, as visual novels are considered a subgenre of adventure games and are not technically included in the dating sim genre.
These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.
While bishōjo games make up the bulk of dating sims, other types of games exist.
Dating sims such as Tokimeki Memorial often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue trees, and often presenting the player's possible responses word-for-word as the player character would say them.
Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Shin Megami Tensei: Persona, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character.
One game series that often includes dating, with the goal of marriage, is the farming sim series Harvest Moon.