Its shares were made available on the NASDAQ exchange in early October, raising million to pay back investors and fund future operations, and valuing the whole company at over 0 million.
Mobile game companies were now officially hot, which created a significant dilemma for the world's biggest game publisher, Electronic Arts.
EA had been interested in mobile since 2002, when such operations resided in its division.
However, EA didn't make mobile games itself, instead preferring to license out its two largest brands, EA Sports' .
Spurning JAMDAT, it decided to do this in conjunction with Digital Bridges - working together to build a mobile gaming goliath.
Things looked great for Digital Bridges and bad for JAMDAT, but history tells us never to count your chickens...
And rather than pick a single company, EA split the licence between Europe and the US.